Powered by AMD EPYC™ processors, PCIe 4.0 NVMe storage, and unmetered 10 Gbps uplinks directly connected to the Riga Internet Exchange (LINX & LONAP). Engineered for esports tournaments, game server clusters, and real-time media ingestion.
Hardware optimized for high clock speeds and zero jitter
CS2 128-tick, Rust, ARK, and Minecraft high-entity clusters with custom kernel tuning for smooth tick rates and zero rubberbanding.
Edge RTMP/HLS proxies and video processing pipelines delivering instant buffer-free playback across Western and Central Europe.
Advanced real-time packet inspection filters UDP floods, SYN floods, amplification attacks and Layer 7 protocol exploits automatically.
BGP multihomed connectivity via Telia, Arelion, NTT, and Level3 with sub-10ms reach to Germany, UK, France, and Benelux.
ZFS-backed enterprise storage captures atomic world backups every 30 minutes without interrupting active gameplay sessions.
Deploy custom server builds via Docker, systemd, or Git hooks with full root access and customizable networking stack.
Deploy instantly in our Riga facility with unmetered European traffic
Ideal for small communities and proxy relays
Optimized for media streaming & heavy workloads
For high-tickrate tournament environments
Situated in one of the world's most densely connected internet hubs. Direct cross-connects with LINX and LONAP guarantee low latency and clean routing for users across all of Europe.
$ ip -s link show eth0
2: eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc mq state UP
link/ether 52:54:00:a1:4f:b2 brd ff:ff:ff:ff:ff:ff
RX: bytes packets errors dropped overrun mcast
14829148092 12480194 0 0 0 0
TX: bytes packets errors dropped carrier collsns
48192041920 38192048 0 0 0 0
[BGP] Peer AS1200 (LINX) established, 4,810 prefix routes imported
[HEALTHY] Edge ingress listener active on :443 (TLS 1.3 / HTTP/2)
[OUKINE] Media cloud proxy bridge active • 0 packet loss
Answers to common queries regarding networking, DDoS filtering and deployment
All hardware is located in Tier-3+ facilities in the Riga metropolitan area (Latvia), featuring redundant power grids, N+1 cooling, and direct cross-connects to LINX.
Our upstream edge filters analyze packet headers and protocol semantics at line rate. Attack traffic is scrubbed before it reaches your game instance, ensuring your server remains online and responsive.
Yes. All instances include unmetered traffic on 1 Gbps or 10 Gbps ports under a standard fair-use policy, making them ideal for continuous streaming and community multiplayer games.